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Liquid glass layers
Translucent and tint modes
Apps will have the same icon on all devices (other than the watch is a cirlce)
New corner radius
old icons will automatically adjust the corners if they are a similar shape
No more irregular icon shapes on mac
Layering is a key component of the new icons
at least one background and forground
foreground layers should stack, not go around each other
Use simple art styles
Translucency and blur is easy now
Simplifying the elements in your app can help
Baked-in effects (shadows etc) should be removed, so as to not fight the glass effect
Rounded corners in shapes will be better than hard corners
Backgrounds
should have a gradient, which can be default
colored backgrounds are preferred
Create icons with icon composer
History
Mac icons used to be created at various sizes
Then even more sizes were required
Later an option to just add one image per platform
Then new modes were added
Now we can do all this in a single file
Start in an another design tool
Use vectors or svgs
Use the app icon template to get the right canvas size (1024)
Create the layers for your icon. Split by z-depth and color
Be as basic as possible. shapes should be flat and opaque
Export each layer as an svg
Except backgrounds
Prefix with zlayer
Don’t export the rounded rect mask, just squares
Import into composer
Each group can have glass properties. Up to four. But more than one svg can be in each group
Lots of properties to change, and can be customized per variant
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